Taunt (1): Prerequisite for Battle Cry and/or War Cry.Increased Speed (1): Entirely optional, but having a natural boost to the character's walk/run speed has its perks.Increased Stamina (1): Entirely optional, but usually taken as a prerequisite for the Increased Speed skill.Most only ever put one point due to the fact the skill bonus is only one point regardless of investment. Battle Command (1): Boosts skill levels.It is not recommended to invest more than two points due to the steep diminishing returns after level 2. Natural Resistance (1+): Passively boosts resistances.Iron Skin (1+): Passively boosts defense.Shout (1+): Increases party's defense, quite useful and doesn't suffer the diminishing returns found on many other skills.Has use in breaking up mobs of monsters in melee. Howl (1): Prerequisite for Battle Orders.Although 1% magic damage is considered quite small, fully investing in Berserk might add enough pure magic damage to avoid having to switch directly to this skill, but it would take up a lot of skill points a player might wish to invest elsewhere. On its own, it deals 100% magic damage, useful for physical immunes and being cursed with Iron Maiden (reduced to hostile Necromancers in PvP), its drawback being that the player's defense drops to zero for a short duration. Berserk (1+): Synergy skill for Concentrate.Weapon Mastery: While defense is key with this build, the critical strike chance as well as the attack and damage bonus are also great perks.Also convenient since this skill is popular for the life and mana boost. These skills should have a 20 point investment: Diablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Skills Primary Skills
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